Weapons Cards mainly focuses on increasing your weapon's Attack or Magical Attack values. For Swords and Maces, you can go for Atk + to increase your regular or skill attacks. For Staves and Maces, go for Matk + to increase your spell's damages.
Refer below to learn which cards suits your character's weapons, and playing style. The list below is only for weapons slots, browse more cards by clicking any card menu buttons below.
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- For Weapons (Slots) Cards -
Card Name | Rank (1) | Rank (2) | Rank (3) | Rank (4) | Rank (5) | Rank S (4) | Rank S (5) |
---|---|---|---|---|---|---|---|
Marduk | Atk +1 | Atk +2 | Atk +3 | Atk +4 to +10 | Str +3 or Atk +6 | ||
Moonlight Guise | Atk +5 | Atk +6 | Atk +7 | Atk +8 | Atk +9 | ||
Dullahan | Atk +8 | Atk +9 | Atk +10 or Atk +11 | Atk +12 | |||
Drake | Atk +15 | Atk +16 | |||||
Bloody Ivy | Matk +1 | Matk +2 | Matk +3 | Matk +4 to +10 | Int +3 or Matk +6 | ||
Pirate Skel | Matk +5 | Matk +6 | Matk +7 | Matk +8 | Matk +9 | ||
Abysmal Knight | Matk +15 | Matk +16 | |||||
Poring | Neutral dmg 1% | Neutral dmg 2% | Neutral dmg 3% | Neutral dmg 4% to 6% | |||
Kukuring | Neutral dmg 4% | Neutral dmg 5% | Neutral dmg 6% | Neutral dmg 7% | Neutral dmg 8% | ||
Pink Bear | Fire dmg 1% | Fire dmg 2% | Fire dmg 3% | Fire dmg 4% to 6% | |||
Plague Ghoul | Fire dmg 4% | Fire dmg 5% | Fire dmg 6% | Fire dmg 7% | Fire dmg 8% | ||
Spore | Water dmg 1% | Water dmg 2% | Water dmg 3% | Water dmg 4% to 6% | |||
Gibbet | Water dmg 4% | Water dmg 5% | Water dmg 6% | Water dmg 7% | Water dmg 8% | ||
Moon Bunny | Wind dmg 1% | Wind dmg 2% | Wind dmg 3% | Wind dmg 4% to 6% | |||
Marionette | Wind dmg 4% | Wind dmg 5% | Wind dmg 6% | Wind dmg 7% | Wind dmg 8% | ||
Wolf | Earth dmg 1% | Earth dmg 2% | Earth dmg 3% | Earth dmg 4% to 6% | |||
Goblin | Earth dmg 4% | Earth dmg 5% | Earth dmg 6% | Earth dmg 7% | Earth dmg 8% | Vit +3 | |
Kotbia | Poison dmg 1% | Poison dmg 2% | Poison dmg 3% | Poison dmg 4% to 6% | |||
Anacondaq | Poison dmg 4% | Poison dmg 5% | Poison dmg 6% | Poison dmg 7% | Poison dmg 8% | ||
Flower Snake | Poison dmg 6% | ||||||
Angeling | Holy dmg 1% | Holy dmg 2% | Holy dmg 3% | Holy dmg 4% to 6% | |||
Mace Kobold | Holy dmg 4% | Holy dmg 5% | Holy dmg 6% | Holy dmg 7% | Holy dmg 8% | ||
Mini Demon | Shadow dmg 1% | Shadow dmg 2% | Shadow dmg 3% | Shadow dmg 4% to 6% | |||
Mimic | Shadow dmg 4% | Shadow dmg 5% | Shadow dmg 6% | Shadow dmg 7% | Shadow dmg 8% | ||
Khalitzburg | Stun +3% | Stun +4% | |||||
Balrog | Stun +1% or +2% | Stun +4% | |||||
Oasis Muka | SPR +3 |
Note: Blank Spaces = None, or Not Available in the game.
Understanding Elemental Extra Damages:
- Example: Equipping a Pink Bear Card (Fire Extra Damage 1%), means that
you will deal 1% more damage ONLY to FIRE monsters, NOT deal 1% more damage with your FIRE skills!.
you will deal 1% more damage ONLY to FIRE monsters, NOT deal 1% more damage with your FIRE skills!.
- Players are considered Neutral, so if you are an Acolyte or Priest, you might
want to equip MATK or Neutral extra damage +% to increase your Heal value.
- Elemental Extra Damages are percentage based, so it is best to use these
cards once you can deal large numbers. Your weapon will be limited to that element, but you can deal much more damage!
- If you want to create an all around weapon, an over upgraded weapon with
Atk or Matk cards would be a good choice too.
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Related Ragnarok: War of Gods Tips & Guides:
LINKS HERE SOON!
or
Related Ragnarok: War of Gods Tips & Guides:
LINKS HERE SOON!
or