Heroes Charge: Central Line Heroes – Suggested Skills to Upgrade

Here’s a list of skills for all central line heroes in the action RPG multiplayer online battle arena (MOBA) game – Heroes Charge. Central line Heroes specializes in long ranged combat and are very powerful due to their high damage per second (DPS) and control skills.

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Legend Guide
   – US: Ultimate Skill (primarily unlocked)
   – GS: Green Tier Skill (unlocked after promoting to green)
   – BS: Blue Tier Skill (unlocked after promoting to blue)
   – PS: Purple Tier Skill (unlocked after promoting to purple)

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– “Central Line Area” Heroes –

Chemist

   – Coming Soon! Suggestions are Welcomed!

Cloud Walker

   – Skills to Prioritize: US > GS > BS > PS

Corrupted Angel    – Coming Soon! Suggestions are Welcomed!

Death Mage

   – Skills to Prioritize: US > GS > BS > PS

Desert Lycan    – Coming Soon! Suggestions are Welcomed!

Disease Bringer

   – Skills to Prioritize: US > GS > BS > PS

Emberstar

   – Skills to Prioritize: US > GS > BS > PS

Ferryman

   – Skills to Prioritize: GS > BS > US > PS

Forest Guardian

   – Skills to Prioritize: US > GS > PS > BS

Frost Mage

   – Skills to Prioritize: US > PS > BS > GS

Hidden Needle

   – Skills to Prioritize: US > GS > BS > PS

Ice Mage

   – Skills to Prioritize: US > GS > BS > PS

Ice Spirit
   – Skills to Prioritize: US > GS > BS > PS

Imperial Executioner

   – Skills to Prioritize: US > PS > GS > BS

Lightning Master

   – Skills to Prioritize: US > GS > BS > PS

Lunar Guardian

   – Skills to Prioritize: BS > PS > US > GS

Machinist

   – Skills to Prioritize: US > PS > GS > BS

Master Mage

   – Skills to Prioritize: US > GS > PS > BS

Necromancer

   – Skills to Prioritize: US > BS > GS > PS

Ninja Assassin

   – Skills to Prioritize: BS > US > PS > GS

Nymph of Sea

   – Skills to Prioritize: BS > US > GS > PS

Old Curse

   – Skills to Prioritize: US > GS > BS > PS

Phoenix

   – Skills to Prioritize: US > GS > PS > BS

Rose Fencer    – Coming Soon! Suggestions are Welcomed!

Scorpion Queen

   – Skills to Prioritize: US > GS > BS > PS

Shadow Shaman

   – Skills to Prioritize: BS > US > PS > GS

Silencer

   – Skills to Prioritize: US > GS > BS > PS

Succubus

   – Skills to Prioritize: US > BS > GS > PS

Tusked Storm

   – Skills to Prioritize: BS > GS > US > PS

Vengeance Spirit

   – Skills to Prioritize: US > GS > BS > PS

Wandering Spearman

   – Skills to Prioritize: US > BS > GS > PS

______________________________

– “Central Line Area” Heroes –

Chemist    – Coming Soon! Share if you have info, thanks! ^^

Cloud Walker

   – Phantom Stab: Wu Kong summons a phantom of himself and damages enemies ahead of him with multiple stabs.
   – Doppelganger: Wu Kong summons two of his doppelgangers to fight for him.
   – Frost Lance: Wu Kong throws a frost lance at a target, causing physical damage to it and slowing it down. A phantom is also created attacking the target.
   – Phantom Boost: Wu Kong increases the HP of his phantoms and his own.

Corrupted Angel

   – Dark Territory: Terrence reduces enemies’ attack accuracy and deals magic damage to them.
   – Life Sacrifice: Terrence sacrifices his own HP to increase the whole team’s physical attack damage for a period of time.
   – Souls Exchange: Terrence restores his own HP to the max, at the cost of some HP for a random ally. The ally will not die from this skill.
   – Rebirth: When Terrence’s HP reaches zero, he steals allies’ HP and restores his own so that he can continue to fight for a period of time (He dies when the time is over or when his HP reaches zero again.).

Death Mage

   – Summon Wraiths: Rasha calls forth a group of angry wraiths to cause magic damage and steal the life force of her enemies for her.
   – Swarm of Bats: Rasha summons a swarm of bats and deals magic damage to enemies in front of her.
   – Silence: Rasha silences a wide area of enemies and disables their spells casting.
   – Sinister Aspect: Rasha embraces her diabolical nature, increasing her own magic power.

Desert Lycan

   – Auncel: Bane summons an auncel and deals damage to the enemy of most HP. The amount of damage is based on the missing HP of Bane.
   – Holy Snake: Bane releases a holy snake to attack the enemies nearby, dealing physical damage. Holy Snake’s level is X.

   – Finger of Death: Bane deals magic damage to the enemy of least HP. If the enemy dies, Bane deals bonus damage next time he casts this skill.

   – God of Desert: Bane increases his max HP by the force of the Desert God.
Disease Bringer
   – Hellfire Giant: Tannok calls forth a hellfire giant down from the sky, stunning nearby enemies and causing magic damage. The hellfire giant fights for Tannok until death or end of the battle.
   – Incantation: Tannok uses an incantation towards the weakest target, restoring HP if the target is an ally, or causing magic damage if the target is an enemy.
   – Fist of Flame: Tannok controls hellfire giant to bash and stun an enemy with a fist of flame.
   – Field of Flame: Tannok’s hellfire giant burns nearby enemies over time

Emberstar

   – Emberstorm: Eva calls down elemental magic to damage one of her enemies.
   – The Crucible: Eva summons a blast of flames, causing magic damage to enemies in a wide range before her.
   – Caldera of Ash: A circle of flames rises around a random enemy, causing magic damage and stunning the target.
   – Phoenix Feather: Eva’s mastery of ember increases her energy every time she attacks.

Ferryman

   – Tortured Spirit: Shalandar releases hungry ghosts that deal magic damage over a broad area. This skill will also be triggered automatically upon Shalandar’s death.
   – Shades: A vengeful shade deals magic damage over small, moderate and ranged areas.
   – Mastery of Death: Ferryman increases his attack damage every time a Hero dies. The effect of Skill Shades will also be increased.
   – Haunting of Dark Lord: Ferryman terrifies all enemies nearby and greatly reduces their attack damage.

Forest Guardian

   – Pulse Nova: Summons a Pulse Nova every second to continuously damage nearby enemies.
   – Lightning Storm: Calls a lightning storm that jumps and hits nearby enemies.
   – Diabolic Blast: Saturates the area with magic, causing random explosive damage to nearby enemies.
   – Split Earth: Splits the earth under enemies’ feet. Deals damage and stuns for a short duration.

Frost Mage

   – Ice Halo: A ring of icy frost is brought to bear against Helga’s targets, it bounces between them, dealing additional magic damage.
   – Force Blast: A target zone is struck with a powerful blast of supercooled air, causing magic damage over a small area.
   – Bag of Holding: Helga summons frost armor for her weakest ally, enhancing their armor for a period of time.
   – Terrible Presence: Helga terrifies all her enemies, reducing their magic resistance.

Hidden Needle

   – Insidious: Quimulan assassinates a target with holy damage and deals splash damage near the target.
   – Refraction: Each time Quimulan kills an enemy, she gains 5 refraction charges, each of which absorbs one incoming attack and recovers 80 energy. The refraction also blocks all control skills.
   – Psionic Magic: Quimulan creates a psionic trap on ground and controls enemies within to disable them from moving, dodging and attacking.
   – Spectral Blade: Using her psionic powers, Quimulan deals holy damage to her target and causes enemies behind the target to feel the same pain as the target itself.

Ice Mage

   – Hunting the Maiden: A powerful elemental storm comes down causing widespread magic damage over time.
   – Cocoon of Ice: Artonia freezes a target in place, causing magic damage and stunning them.
   – Ice Prison: A blast of ice slows enemies within an area and deals magic damage.
   – Sigil of Arctus: Using this ancient ward, Artonia and her allies slowly recover their energy.

Ice Spirit

   – Cold Shield: Keld protects all allies with a cold shield, resisting magic damage.
   – Disarm: Keld freeze and stuns an enemy target, dealing magic damage.
   – Mute: Keld silences the enemies who have dealt magic damage to him during the first 15 seconds of the battle.
   – Last Words: Keld silences all enemies upon his death.

Imperial Executioner

   – Smite: A blaze of energy strikes a target, dealing massive magical damage.
   – Thorn: Lodot summons a thorn that knocks the victim into the sky, dealing a small amount collateral magic damage.
   – Power Strike: A powerful magic against a single target and turns it into an animal.
   – Uncanny Edge: Lodot makes a pact with demonic forces to increase his Magic Crit.

Lightning Master

   – Lightning Bolt: A rolling thunder causes magic damage to all enemies.
   – Conductivity: DeTheta uses his magic lightning power to beat many of his foes at once.
   – Overload: DeTheta selects a single target, striking them with a lightning bolt for massive damage.
   – Electrostatic Field: DeTheta’s power increases, giving him a bonus to magic power.

Lunar Guardian

   – Lunar Barrage: Summons the power of Boaz, striking random enemies with beams of powerful lunar energy and dealing magic damage.
   – Lunar Judgment: Summons the power of Jachin, striking a target with lunar rays and dealing magic damage.
   – Moonblade: Loreth throws a lunar blade that bounces around between enemies and causes more physical damage, losing a small amount of power with each bounce.
   – Chosen of Boaz: Loreth grants the lunar blessing on her allies, increasing their physical attack damage.

Machinist

   – Overcharge: Lirune over-charges his weaponry capacitors, causing his machine to unleash a barrage of attacks and deal AoE damage.
   – Charged Shot: Lirune fires a magical beam weapon to damage and blind his target and reduce target’s physical attack accuracy.
   – Seeker: A missile that seeks out a random target and explodes, dealing magic damage over a small radius.
   – The Red Button: Lirune presses the red button, greatly increasing his attack and casting speed.

Master Mage

   – Sunsphere: Fiera releases powerful magics among her foes, damaging those who rely on their strength and agility.
   – Fireball: Fiera attacks a foe with a ball of raw magical energy and deals massive magic damage.
   – Black Mark: Fiera chooses a random enemy to exile from the battle for a period of time.
   – Third Eye: Fiera pulls energy out of space, expanding her intellect.

Necromancer

   – Vampiric Strike: Salar locks and steals the target’s HP.
   – Kreln Shout: A powerful attack of soul-energy, causing magic damage over a moderate area.
   – Exile: Salar exiles an enemy and make him unable to deal or take physical damage. But the target will get extra damage from magic and spells.
   – Sacrid Sigil: Salar uses a mystic sigil which resists enemy magic and increases the magic resistance of all allies.

Ninja Assassin

   – Ninja Strike: Teleports to the farthest enemy and deals melee damage, increasing attacks speed and attack damage bonus. The first hit definitely deals critical damage.
   – Fatal Dagger: Hurls multiple daggers and deals huge amounts of physical damage. This skill shares Ninja Assassin’s 4th skill’s critical effect.
   – Blur: Becomes hard to see by blurring his body and increasing dodge rate. Each successful dodge gains him extra energy.
   – Coup of Grace: Ninja Assassin refines his critical skills and increase critical strike damage.

Nymph of Sea

   – Water Bubble: Selith traps a random enemy in a water bubble and causes him to lose HP over time, during which the enemy cannot cast any skills.
   – Energy Flare: Selith throws a water ball to a random enemy and deals magic damage. If the enemy cast ultimate skill, the water ball explodes and causes extra damage to him.
   – Enchanted Wave: Selith summons an enchanted wave and knocks enemies into the air, dealing magic damage and reducing their magic resistance.
   – Life Drain: Selith regenerates her HP while dealing magic damage.

Old Curse
   – Chilling Wave: Pallathion blasts out a wave of super-chilled air that freezes enemies before him.
   – Thermal Shock: A blast of ice and fire in unison deals magic damage to enemies twice.
   – Flame Strike: A blast of fire that can deal magic damage and burn enemies over a period of time.
   – Magma: A gout of liquid fire that causes magic damage to enemies, spreading out on contact with the ground.

Phoenix

   – Sun Burn: Isarus expels a huge beam of fire at the cost of his own HP, causing magic damage to enemies in front of him.
   – Supernova: When HP reaches zero, Isarus transforms into a burning ball that can be attacked by enemies. If it is destroyed within 5 seconds Isarus dies as well. However, if it survives for 5 seconds all enemies in range will be stunned and the phoenix will revive fully regenerated. (Isarus can revive 3 times in each battle and the ball can be destoryed after 4/3/2 attacks).
   – Isarus Charge: Isarus charges forward and deals magic damage to enemies ahead of him.
   – Flaming Bird: Isarus summons 4 flamming birds around him, increasing his attack damage and causing splash magic damage for 12 seconds.

Rose Fencer

   – Coming Soon! Share if you have info, thanks! ^^

Scorpion Queen

   – Telson Strike: Alisa strike the nearest enemy with her telson, dealing magic damage and stunning him. If the enemy dies, it will cause extra AoE damage.
   – Toxic Smog: Alisa curls up and releases toxic smog, dealing AoE magic damage to nearby enemies, during which she receives reduced physical damage.
   – Venom: Each time Alisa receives a certain amount of damage, she spits out venom to slow down nearby enemies and dealing magic damage to them.
   – Resistant Skin: Alisa’s body is covered with poison, granting increased resistance to magic damage.

Shadow Shaman

   – Dark Benefactor: Shadow Shaman sends a wave of shadow that cures allies.
   – Shadow Curse: Ara’ak reaches through the shadow void to poison an enemy.
   – Vayne’s Blessing: Defends whichever ally has the lowest HP from death for a period of time.
   – Weave: Ara’ak fracture reality, bleeding into the shadow void, reducing the armor of all enemies.

Silencer

   – Strategist: Saif silences all enemies’ magic skills so that they can only deal physical damage.
   – Silence: Silences an enemy, preventing them from using skills accompanied with magic damage.
   – Befuddle: Saif befuddles enemies over an area to deal magic damage and make them lose energy.
   – Searing Aura: Saif’s normal attack deals extra holy damage to an enemy.

Succubus

   – Soulshout: Tala shouts across the ethereal plane, causing magic damage to all enemies.
   – Venomdar:Tala throws a blade covered in powerful venom and deals damage to a target over time.
   – Soul Blaze: Tala releases a potent scream, causing magic damage to enemies ahead of her.
   – Chaos Dance: Tala phases in and out of the mortal plane, easily dodging incoming damage.

Tusked Storm

   – Battle Focus: Sla’thrush inspires his allies, boosting their attack and movement speed by 25% and increasing attack and magic power.
   – Whirlwind Axe: Sla’thrush tosses 3 whirling axes and deals physical damage to enemies ahead of him.
   – Axe Skill: Sla’thrush uses his throwing axes as melee weapons to cause massive physical damage.
   – Battle Fever: Sla’thrush’s battle fever gives him bonus attack speed.

Vengeance Spirit

   – Petrify: Nasira petrifies a group of enemies over a moderate area and deals magic damage.
   – Split Arrow: Nasira delivers physical damage to 4 enemies but reduces half of the original damage. (The higher the skill level, the less damage it reduces from the original damage.)
   – Theft of Essence: Nasira summons a snake and steals energy from many enemies, increasing her own.
   – Anti-Mage Shield: A magical barrier that increases Nasira’s HP.

Wandering Spearman

   – Blood Pact: Kogo attacks with reckless charging, consuming his own HP and increasing his speed and attack power.
   – Sacrifice: Kogo enchants his spear with his own blood, causing a damage over time effect on the next target he strikes.
   – Gift: Kogo uses a sympathetic magic to heal the weakest ally and regenerate life for a period of time.
   – Spell Resistance: Kogo’s patron spirits protect him and give him massive magic resistance.

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