Medal Masters Option Cards List: Red, Blue, and Gold Tier Cards
Option Cards in Medal Masters are items equipped by heroes to give additional stats. Red Card: A card which increases offensive abilities, Blue Card: A card which improves skill abilities, and Gold Card: A card which increases defensive abilities. The Prism Card slot can be equipped with any type of card.

– Red Cards: Enhances Offensive Abilities –

Weapon Master – [1*] Lvl 5: Increase Attack by 21.5% – [2*] Lvl 10: Increase Attack by 29% – [3*] Lvl 15: Increase Attack by 35% – [4*] Lvl 20: Increase Attack by 40%


[Fire Conqueror] – [Ice Breaker] – [Leaf Assassin] – [1*] Lvl 5: Increases damage by 36% against [Fire] – [Water] – [Wood] enemies – [2*] Lvl 10: Increases damage by 50% against [Fire] – [Water] – [Wood] enemies – [3*] Lvl 15: Increases damage by 65% against [Fire] – [Water] – [Wood] enemies – [4*] Lvl 20: Increases damage by 80% against [Fire] – [Water] – [Wood] enemies


[Rune of the King] – [Rune of the Prince] – [Rune of the Princess] – [3*] Lvl 5: Increases damage by 32.5% against [opposite sex] – [male] – [female] – [3*] Lvl 10: Increases damage by 45% against [opposite sex] – [male] – [female] – [4*] Lvl 15: Increases damage by 57.5% against [opposite sex] – [male] – [female] – [5*] Lvl 20: Increases damage by 70% against [opposite sex] – [male] – [female]
Assassin’s Sword – [1*] Lvl 5: Increases Critical Rate by 2% – [2*] Lvl 10: Increases Critical Rate by 3% – [3*] Lvl 15: Increases Critical Rate by 4% – [4*] Lvl 20: Increases Critical Rate by 5%
Critical Attack – [1*] Lvl 5: Increases Critical Damage by 20% – [2*] Lvl 10: Increases Critical Damage by 30% – [3*] Lvl 15: Increases Critical Damage by 40% – [4*] Lvl 20: Increases Critical Damage by 50%
Quick Arrow – [1*] Lvl 5: Increase Attack Speed by 11.5% – [2*] Lvl 10: Increase Attack Speed by 19% – [3*] Lvl 15: Increase Attack Speed by 25% – [4*] Lvl 20: Increase Attack Speed by 30%
Bloodseeker Sword – [1*] Lvl 5: Steals 3% HP of damage – [2*] Lvl 10: Steals 5% HP of damage – [3*] Lvl 15: Steals 7.5% HP of damage – [4*] Lvl 20: Steals 10% HP of damage 
– Blue Cards: Enhances Skill Abilities –
Arena Master – [3*] Lvl 5: Increases Power in Pillage Wars and Arena by 11.5% – [4*] Lvl 10: Increases Power in Pillage Wars and Arena by 19% – [5*] Lvl 15: Increases Power in Pillage Wars and Arena by 25% – [5*] Lvl 20: Increases Power in Pillage Wars and Arena by 30%
Battleground Master – [3*] Lvl 5: Increases Power in stages by 11.5% – [4*] Lvl 10: Increases Power in stages by 19% – [5*] Lvl 15: Increases Power in stages by 25% – [5*] Lvl 20: Increases Power in stages by 30%
Combat Manual – [2*] Lvl 1: Increases Skill Level by 1 – [3*] Lvl 2: Increases Skill Level by 2 – [4*] Lvl 3: Increases Skill Level by 3 – [5*] Lvl 4: Increases Skill Level by 4 – [5*] Lvl 5: Increases Skill Level by 5 – [5*] Lvl 6: Increases Skill Level by 6
Mana Spring – [1*] Lvl 5: Increases Maximum MP by 11.5% – [2*] Lvl 10: Increases Maximum MP by 19% – [3*] Lvl 15: Increases Maximum MP by 25% – [4*] Lvl 20: Increases Maximum MP by 30%
Meditation – [1*] Lvl 5: Increases MP Regeneration by 11.5% – [2*] Lvl 10: Increases MP Regeneration by 19% – [3*] Lvl 15: Increases MP Regeneration by 25% – [4*] Lvl 20: Increases MP Regeneration by 30%
Mana Thief – [1*] Lvl 1: 40% chance to absorb 1 MP when attacking – [2*] Lvl 6: 40% chance to absorb 2 MP when attacking – [3*] Lvl 11: 40% chance to absorb 3 MP when attacking – [4*] Lvl 16: 40% chance to absorb 4 MP when attacking – [5*] Lvl 20: 40% chance to absorb 5 MP when attacking
Saving Mentality – [1*] Lvl 5: Reduces Skill MP Cost by 15% – [2*] Lvl 10: Reduces Skill MP Cost by 20% – [3*] Lvl 15: Reduces Skill MP Cost by 25% – [4*] Lvl 20: Reduces Skill MP Cost by 30%
Full Preparation – [3*] Lvl 5: Reduces initial Skill Cooldown by 20% – [4*] Lvl 10: Reduces initial Skill Cooldown by 30% – [5*] Lvl 15: Reduces initial Skill Cooldown by 40% – [5*] Lvl 20: Reduces initial Skill Cooldown by 50%
Imp’s Sandglass – [2*] Lvl 5: Reduces Skill Cooldown by 7.5% – [3*] Lvl 10: Reduces Skill Cooldown by 10% – [4*] Lvl 15: Reduces Skill Cooldown by 12.5% – [5*] Lvl 20: Reduces Skill Cooldown by 15%
Strong Will – [1*] Lvl 5: Increases debuff recovery rate by 15% – [2*] Lvl 10: Increases debuff recovery rate by 25% – [3*] Lvl 15: Increases debuff recovery rate by 35% – [4*] Lvl 20: Increases debuff recovery rate by 40%
Swiftness – [1*] Lvl 5: Increases Movement Speed by 21.5 – [2*] Lvl 10: Increases Movement Speed by 29% – [3*] Lvl 15: Increases Movement Speed by 35% – [4*] Lvl 20: Increases Movement Speed by 40%
Goblin’s Gold Sack – [1*] Lvl 5: Increases Gold earned by 11.5% – [2*] Lvl 10: Increases Gold earned by 19% – [3*] Lvl 15: Increases Gold earned by 25% – [4*] Lvl 20: Increases Gold earned by 30% 
– Gold Cards: Enhances Defensive Abilities –
Blood Crystal – [1*] Lvl 5: Increases Maximum HP by 20% – [2*] Lvl 10: Increases Maximum HP by 30% – [3*] Lvl 15: Increases Maximum HP by 40% – [4*] Lvl 20: Increases Maximum HP by 50%
Angelic Grace – [1*] Lvl 5: Increases HP Regeneration by 11.5% – [2*] Lvl 10: Increases HP Regeneration by 19% – [3*] Lvl 15: Increases HP Regeneration by 25% – [4*] Lvl 20: Increases HP Regeneration by 30%
Knights Templar Sword – [3*] Lvl 5: Recovers 3% of HP when using skills. – [3*] Lvl 10: Recovers 5% of HP when using skills. – [4*] Lvl 15: Recovers 7.5% of HP when using skills. – [5*] Lvl 20: Recovers 10% of HP when using skills.
Mighty Shield – [1*] Lvl 5: Increases Defense by 50% – [2*] Lvl 10: Increases Defense by 65% – [3*] Lvl 15: Increases Defense by 80% – [4*] Lvl 20: Increases Defense by 100%
Guardian’s Orb – [1*] Lvl 5: Creates a Shield based on 11.5% of HP – [2*] Lvl 10: Creates a Shield based on 19% of HP – [3*] Lvl 15: Creates a Shield based on 25% of HP – [4*] Lvl 20: Creates a Shield based on 30% of HP
Elemental Blessing Shield – [1*] Lvl 5: Reduces damage taken by 3% – [2*] Lvl 10: Reduces damage taken by 5% – [3*] Lvl 15: Reduces damage taken by 7.5% – [4*] Lvl 20: Reduces damage taken by 10%
Charging Warrior – [1*] Lvl 5: Reduces damage taken from Archers, Wizards and Priests by 11.5% – [2*] Lvl 10: Reduces damage taken from Archers, Wizards and Priests by 19% – [3*] Lvl 15: Reduces damage taken from Archers, Wizards and Priests by 25% – [4*] Lvl 20: Reduces damage taken from Archers, Wizards and Priests by 30%
Golem Skin – [1*] Lvl 5: Reduces damage taken from Warriors and Lancers by 11.5% – [2*] Lvl 10: Reduces damage taken from Warriors and Lancers by 19% – [3*] Lvl 15: Reduces damage taken from Warriors and Lancers by 25% – [4*] Lvl 20: Reduces damage taken from Warriors and Lancers by 30%


[Red Dragon Scale] – [Blue Dragon Scale] – [Green Dragon Scale] – [1*] Lvl 5: Increases [Fire] – [Water] – [Wood] Resistance by 11.5% – [2*] Lvl 10: Increases [Fire] – [Water] – [Wood] Resistance by 19% – [3*] Lvl 15: Increases [Fire] – [Water] – [Wood] Resistance by 25% – [4*] Lvl 20: Increases [Fire] – [Water] – [Wood] Resistance by 30%
Eagle Feather – [1*] Lvl 5: Increases Dodge Rate by 1.4% – [2*] Lvl 10: Increases Dodge Rate by 3% – [3*] Lvl 15: Increases Dodge Rate by 4% – [4*] Lvl 20: Increases Dodge Rate by 5% 
How To Get More Option Cards
– Option Cards can be drawn from the Shop using Coins or Gems, or earned from Infinite Challenge (common) or Normal Battles (rare). – Can also be obtained from in-game limited events, and more.
– Note: The maximum reduction effect will be limited to 60% from leader buff or mana regen option cards.
Prism or Purple Cards
– Refer to our separate guide Prism Cards List

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