Ninja Saga Extreme Talents

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       Extreme Talents can be learned at the Talent Building right after you become a Jounin. Choose wisely because once you have learned an Extreme Talent, you can never unlearn it. For Talent Tutorial, Refer to this link: Ninja Saga Official Talent Tutorial

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– Extreme Talents –

Requirements:      – Lvl 40 and above      – Passed the Jounin Exams      – Training Fees

Extreme Talent Info:

     – Passive Skills – always active, and you do not have to launch or click the skill.      – Active Skills – you do have to launch or click the skill.      – All Stats below are based on it’s max Lvl (Lvl 10).      – Before you start to level up another skill, you have to upgrade the previous skills to at least level 5.

– Eye of Mirror –

Fee: 400 Tokens – Emblem Users Only

Eye of Mirror – Passive Skill      – 15% chance to automatically copy enemy’s recently used jutsu and use it.      – Not effective when CP is not enough for using jutsu.

Crescent Eye of Mirror – Passive Skill

     – 20% chance to rebound Genjutsu, Talent skills will not be affected.

Mirror of Passion – Active Skill

     – Reduces target HP by 1.5% (10 turns).

Mirror of Strength – Active Skill

     – Activate Titan Attack (550% damage of character’s level) (3 turns).      – Successful Titan Attack has 10% chance to ‘Stun’ the enemy (1 turn).

Mirror of Grace – Active Skill

     – 100% chance to inflict Chaos & Restriction on target (3 turns).      – Reduce target’s damage by 100% for (3 turns).

Mirror of Freedom – Passive Skill

     – Recover 40% HP and CP when HP hits 0 (once per battle).

– Dark Eye –

Fee: 500,000 Gold – Emblem and Free Users


Dark Eye – Passive Skill      – Increase accuracy by 5%, Increase dodge chance by 5%

Acupuncture Needle Barrage – Active Skill

     – Target can only refill 60% of it’s maximum CP  for (4 turns).

Meridian Search – Passive Skill

     – Increase critical chance by 5%, Increase critical damage by 10%

Acupuncture Meridian Anesthesia – Active Skill

     – Reduce damage taken by 20%  (4 turns), 

     – Recover HP by 10% each turn (3 turns)

     – User is not allowed to charge (3 turns)

Meridian Strengthen – Passive Skill

     – Increases maximum CP by 20%.       – Recover CP by extra 25% per charge.

Acupuncture Meridians Destruction – Active Skill

     – Restrict target (2 turns).

     – 30% chance to clear all buffs of target.

– Deadly Performance –
Fee: 500,000 Gold – Emblem and Free Users

Onmyouji: Wondrous Doors – Active Skill      – Absorb 100% taken damage to HP (2 turns).

Soul of Onmyouji – Passive Skill

     – Reduce damage taken by 5%.      – 20% chance to resist stun.

Samurai: One Sword – Active Skill

     – Expose target’s defense by 40% (3 turns).      – Reduce target’s dodge chance by 40% (3 turns).

Soul of Samurai – Passive Skill

     – 10% chance to reflect 50% damage taken.

Burial of Dead Bone – Active Skill

     – All enemies cannot use weapons and jutsus to attack (3 turns).

Divine Wind of Onmyousamurai – Active Skill

     – Convert 100% damage caused by this jutsu to HP.

– Eight Extremities –

Fee: 400 Tokens – Emblem and Free Users

Soul Punch – Active Skill      – Concentrates all the chakra on your palm and punch target.

Eight Extremities – Passive Skill

     – Increases attack damage of taijutsu skill type by 20%.      – Reduce HP deduction from taijutsu skill type by 100%.

Eight Extremities Fist – Active Skill

     – 30% chance to reduce target’s CP by 50%.

Eight Extremities Strengthen – Passive Skill

     – Increases agility by 10%.      – Increases maximum HP by 10%.

Extreme Mode – Active Skill

     – Increases attack of all taijutsu by 80% (Talent skills will not be affected) (5 turns).

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