Royal Revolt 2: List of Towers and Defensive Path Structures – Info, Strengths and Weaknesses
Here’s a list of Towers and Defensive Structures with their specific info, for the real-time action and arcade reverse tower-defense game – Royal Revolt 2! This section will cover some brief in-game info about Towers, Barricades, Spikes, and Blockades, with in-depth shortcuts to easily determine their strengths and weaknesses. The Polls section is available on the second page of this guide, see below for the link.
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– Royal Revolt 2 Towers and Path Defensive Structures: Info, Strengths and Weaknesses –
Important Notes:
– Spells, Troops, and Defensive Structures not listed below will dish or absorb fixed/default damages, no percentage increase nor reduction.
– All Strengths and Weaknesses below are based from in-game stats.
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– Defensive Structures: For Paths –
Spikes (Piercing)
Base Stats: Damage 58 | Health 1,150
– Attacks
– Strong Against = None, based from in-game stats, but they can hit multiple targets!
– Not Effective Against = Paladins, Cannons, Mortars, Pyromancers and Frosters.
– Defenses
– Immune to Some Units = Knights, Archers, Frosters, Pyromancers, Arblasters and Mortars.
– Immune to Some Spells = Some spells like Firestorm, Blizzard, and Toxic Cloud doesn’t affect Spikes…might be a bug though…
– Sturdy From Normal Attacks (100%) = Bladestorm and Apocalypse (Scroll). Knights ignore Spikes!
– Sturdy From Piercing Attacks (100%) = Swordrain. Archers and Arblasters have Piercing attacks but they ignore Spikes too.
– Weak From = None, based from in-game stats, but they have low HP though. Note: Only Heroes, Paladins and Cannons are able to destroy traps without getting hurt.
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Barricade (None)
Base Stats: Health 2,300
– Defenses
– Sturdy From Poison Attacks (90%) = Toxic Cloud and Mortars.
– Sturdy From Piercing Attacks (75%) = Swordrain, Archers, and Arblasters.
– Weak From Fire Attacks (200%) = Firestorm and Pyromancers.
– Weak From Blunt Attacks (100%) = Hammerstrike, Sonic Blast, Paladins and Cannons.
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Blockade (None)
Base Stats: Health 2,500
– Defenses
– Sturdy From Poison Attacks (90%) = Toxic Cloud and Mortars.
– Sturdy From Piercing Attacks (75%) = Swordrain, Archers, and Arblasters.
– Weak From Blunt Attacks (100%) = Hammerstrike, Sonic Blast, Paladins and Cannons.
– Weak From Ice Attacks (100%) = Blizzard and Frosters.
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– Defensive Structures: Towers –
Arrow Tower (Piercing)
Base Stats: Damage 50 | Health 2,000 | Range 6.3
– Attacks
– Strong Against = None, based from in-game stats.
– Not Effective Against = Paladins and Mortars.
– Defenses
– Sturdy From Poison Attacks (90%) = Toxic Cloud and Mortars.
– Sturdy From Piercing Attacks (75%) = Swordrain, Archers, and Arblasters.
– Weak From Fire Attacks (300%) = Firestorm and Pyromancers.
– Weak From Blunt Attacks (100%) = Hammerstrike, Sonic Blast, Paladins and Cannons.
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Bomb Tower (Blunt)
Base Stats: Damage 40 | Health 2,250 | Range 6.7
– Attacks
– Strong Against = None, based from in-game stats, but has a nice range.
– Not Effective Against = Paladins, Frosters, and Cannons. Note: Bombs can be kicked back to them to avoid damages.
– Defenses
– Sturdy From Poison Attacks (90%) = Toxic Cloud and Mortars.
– Sturdy From Piercing Attacks (50%) = Swordrain, Archers, and Arblasters.
– Weak From Blunt Attacks (100%) = Hammerstrike, Sonic Blast, Paladins and Cannons.
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Frost Tower (Ice)
Base Stats: Damage 30 | Health 1,750 | Range 2.7 | + Slow Effect!
– Attacks
– Strong Against = Pyromancers and Mortars if Frost Towers can reach them.
– Not Effective Against = Frosters and most long ranged Troops.
– Defenses
– Sturdy From Poison Attacks (90%) = Toxic Cloud and Mortars.
– Sturdy From Piercing Attacks (50%) = Swordrain, Archers, and Arblasters.
– Weak From Blunt Attacks (100%) = Hammerstrike, Sonic Blast, Paladins and Cannons.
– Weak From Fire Attacks (100%) = Firestorm and Pyromancers.
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Gargoyle Tower (Fire)
Base Stats: Damage 49 | Health 4,950 | Range 2.7 | + Chance to Inflict Panic Effect!
– Attacks
– Strong Against = Frosters, Cannons, and Mortars if Gargoyle Towers can reach them.
– Not Effective Against = Pyromancers and most long ranged Troops.
– Defenses
– Sturdy From Poison Attacks (90%) = Toxic Cloud and Mortars.
– Sturdy From Piercing Attacks (50%) = Swordrain, Archers, and Arblasters.
– Weak From Blunt Attacks (100%) = Hammerstrike, Sonic Blast, Paladins and Cannons.
– Weak From Ice Attacks (100%) = Blizzard and Frosters.
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Firebolt Tower (Fire)
Base Stats: Damage 305 | Health 4,880 | Range 7.0 | + Chance to Inflict Panic Effect! | Can only be damaged by ranged attacks!
– Attacks
– Strong Against = Frosters, Cannons, and Mortars.
– Not Effective Against = Pyromancers.
– Defenses
– Immune to Melee Attacks = Knights, Paladins, and even Heroes!
– Sturdy From Poison Attacks (90%) = Toxic Cloud and Mortars.
– Sturdy From Piercing Attacks (50%) = Swordrain, Archers, and Arblasters.
– Weak From Fire Attacks (300%) = Firestorm and Pyromancers.
– Weak From Blunt Attacks (100%) = Hammerstrike, Sonic Blast, and Cannons. Paladins are Blunt but melee units can’t attack Firebolt Towers.
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Snake Tower (Poison)
Base Stats: Damage 46 | Health 5,700 | Range 3.0 | + Poison Effect!
– Attacks
– Strong Against = Paladins. Mortars also if Snake Towers can reach them.
– Not Effective Against = Knights. Cannons, Pyromancers, and Mortars too if Snake Towers can reach them.
– Defenses
– Sturdy From Poison Attacks (90%) = Toxic Cloud and Mortars.
– Sturdy From Piercing Attacks (50%) = Swordrain, Archers, and Arblasters.
– Weak From Blunt Attacks (100%) = Hammerstrike, Sonic Blast, Paladins and Cannons.
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Skull Tower (Blunt)
Base Stats: Damage 868 | Health 5,680 | Range 5.5
– Attacks
– Strong Against = None, based from in-game stats, but it can dish out high damages.
– Not Effective Against = Paladins and Frosters. Cannons too if Skull Towers can reach them.
– Defenses
– Sturdy From Poison Attacks (90%) = Toxic Cloud and Mortars.
– Sturdy From Piercing Attacks (50%) = Swordrain, Archers, and Arblasters.
– Weak From Ice Attacks (100%) = Blizzard and Frosters.
– Weak From Blunt Attacks (50%) = Hammerstrike, Sonic Blast, Paladins and Cannons.
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– Royal Revolt 2: Best Towers and Path Structures for Defense! –
Best Towers and Path Structures to Use – Based from Polls! – Since we all have different preferences and opinions, I think it is best to lay it all out as Polls instead, and let all players participate and share their thoughts. ^^
Best Towers and Defensive Path Structures for Defense!
– Go here: Royal Revolt 2: Best Top Towers and Defensive Path Structures for Defense – Polls
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Related Royal Revolt 2 Tips & Guides:
Royal Revolt 2: List and Best Spells to Use – Strengths and Weaknesses
Royal Revolt 2: Best Top Spells to Use Early Game, Mid Game, and Late Game
Royal Revolt 2: List of Troops – Info, Strengths and Weaknesses
Royal Revolt 2: Best Top Troops for Raiding – Polls
Royal Revolt 2: Best Top Troops for Defense – Polls
Royal Revolt 2: Best Top Towers and Defensive Path Structures for Defense – Polls or
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