Royal Revolt 2: List of Troops – Info, Strengths and Weaknesses
Here’s a list of Troops and info guide for the real-time action and arcade reverse tower-defense game – Royal Revolt 2! This section will cover some brief in-game info about Troops, with in-depth shortcuts to easily determine their strengths and weaknesses! The Polls section is available on the second page of this guide, see below for the link.
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– Royal Revolt 2 Troops: Info, Strengths and Weaknesses –
Important Notes:
– Spells, Troops, and Defensive Structures not listed below will dish or absorb fixed/default damages, no percentage increase nor reduction.
– All Strengths and Weaknesses below are based from in-game stats.
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Knights (Normal) The Knight is the most versatile unit for every situation and has special protection against poison.
– Attacks (Melee Range: 0.8)
– Stronger Against = Paladins and Cannons.
– Not Effective Against = Spikes and Firebolt Towers.
– Defenses
– Sturdy From Poison Attacks (50%) = Toxic Cloud, Mortars, and Snake Towers.
– Weak From = None, based from in-game stats, but they have low HP though.
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Archers (Piercing) The Archer is the most affordable long-range all-rounder for every situation.
– Attacks (Long Range: 3.5)
– Stronger Against = None, based from in-game stats.
– Not Effective Against = Paladins, Mortars, Spikes, Barricades, Blockades, and All Towers.
– Defenses
– Sturdy From = None, based from in-game stats.
– Weak From = None, based from in-game stats, but they have low HP though.
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Paladins (Blunt) The Paladin has robust armor and is brutally strong, but is weak against poison.
– Attacks (Melee Range: 1.0)
– Stronger Against = Spikes, Barricades, Blockades, and All Towers (except Firebolt Towers).
– Not Effective Against = Paladins, Frosters, Cannons, and Firebolt Towers.
– Defenses
– Sturdy From Piercing Attacks (75%) = Swordrain, Archers, Arblasters, Spikes, and Arrow Towers.
– Sturdy From Blunt Attacks (50%) = Hammerstrike, Sonic Blast, Paladins, Cannons, Bomb Towers, and Skull Towers.
– Weak From Normal Attacks (100%) = Bladestorm, Apocalypse (Scroll), and Knights.
– Weak From Poison Attacks (100%) = Toxic Cloud, Mortars, and Snake Towers.
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Frosters (Ice) The Froster can levitate over Spikes and is very effective against units.
– Attacks (Long Range: 4.5, with Freeze Effects!)
– Stronger Against = Pyromancers, Mortars, Blockades, Gargoyle Towers, and Skull Towers.
– Not Effective Against = Frosters and Spikes.
– Defenses
– Immune to Spikes = Frosters can levitate over Spikes!
– Sturdy From Blunt Attacks (75%) = Hammerstrike, Sonic Blast, Paladins, Cannons, Bomb Towers, and Skull Towers.
– Sturdy From Ice Attacks (75%) = Blizzard, Frosters, and Frost Towers.
– Weak From Fire Attacks (100%) = Firestorm, Pyromancers, Gargoyle Towers, and Firebolt Towers.
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Cannons (Blunt) The Cannon is the weapon of choice when it comes to destroying buildings.
– Attacks (Long Range: 6.0; When raiding, it will attack Towers only!)
– Stronger Against = Spikes, Barricades, Blockades, and All Towers.
– Not Effective Against = Paladins, Frosters, and Cannons.
– Defenses
– Sturdy From Blunt Attacks (50%) = Hammerstrike, Sonic Blast, Paladins, Cannons, Bomb Towers, and Skull Towers.
– Sturdy From Poison Attacks (50%) = Toxic Cloud, Mortars, and Snake Towers.
– Weak From Normal Attacks (100%) = Bladestorm, Apocalypse (Scroll), and Knights.
– Weak From Fire Attacks (100%) = Firestorm, Pyromancers, Gargoyle Towers, and Firebolt Towers.
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Pyromancers (Fire) The Pyromancer will be heavily effective from a distance, but is weak in close combat.
– Attacks (Long Range: 4.5; with a chance of Panic Effect)
– Stronger Against = Frosters, Cannons, Mortars, Barricades, Arrow Towers, Frost Towers, and Firebolt Towers.
– Not Effective Against = Pyromancers and Spikes.
– Defenses
– Immune to Spikes = Pyromancers can levitate over Spikes!
– Sturdy From Fire Attacks (75%) = Firestorm, Pyromancers, Gargoyle Towers, and Firebolt Towers.
– Sturdy From Poison Attacks (75%) = Toxic Cloud, Mortars, and Snake Towers.
– Weak From Ice Attacks (100%) = Blizzard, Frosters, and Frost Towers.
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Arblasters (Piercing) The Arblaster represents modern long-range warfare. He is most effective against troops.
– Attacks (Long Range: 5.5)
– Stronger Against = None, based from in-game stats, but they have long ranged rapid attacks!
– Not Effective Against = Paladins, Mortars, Spikes, Barricades, Blockades, and All Towers.
– Defenses
– Sturdy From = None, based from in-game stats.
– Weak From Poison Attacks (100%) = Toxic Cloud, Mortars, and Snake Towers.
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Mortars (Poison) The Mortar is a mobile poison vehicle that is most effective against troops.
– Attacks (Long Range: 5.0; with Poison Effect; When raiding, it will attack Troops and Castle Gates only!)
– Stronger Against = Paladins and Arblasters.
– Not Effective Against = Knights, Cannons, Pyromancers, Mortars, Spikes, Barricades, Blockades, and All Towers.
– Defenses
– Sturdy From Piercing Attacks (50%) = Swordrain, Archers, Arblasters, Spikes, and Arrow Towers.
– Sturdy From Poison Attacks (50%) = Toxic Cloud, Mortars, and Snake Towers.
– Weak From Fire Attacks (100%) = Firestorm, Pyromancers, Gargoyle Towers, and Firebolt Towers.
– Weak From Ice Attacks (100%) = Blizzard, Frosters, and Frost Towers.
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– Royal Revolt 2: Best Troops for Raiding and Defense! –
Best Troops to Use – Based from Polls! – Since we all have different preferences and opinions, I think it is best to lay it all out as Polls instead, and let all players participate and share their thoughts. ^^
Best Troops for Raiding!
– Go here: Royal Revolt 2: Best Top Troops for Raiding – Polls
Best Troops for Defense!
– Go here: Royal Revolt 2: Best Top Troops for Defense – Polls
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Related Royal Revolt 2 Tips & Guides:
Royal Revolt 2: List and Best Spells to Use – Strengths and Weaknesses
Royal Revolt 2: Best Top Spells to Use Early Game, Mid Game, and Late Game
Royal Revolt 2: Best Top Troops for Raiding – Polls
Royal Revolt 2: Best Top Troops for Defense – Polls
Royal Revolt 2: List of Towers and Defensive Path Structures – Info, Strengths and Weaknesses
Royal Revolt 2: Best Top Towers and Defensive Path Structures for Defense – Polls or
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